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Saturday, July 12 • 3:30pm - 4:15pm
Building a Better Romance (Presented by BioWare)

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A discussion of how romances came to be in BioWare games—why are they done as they are? What purpose do they serve in the overall game? What issues exist, and is there a better way to make them that isn’t simply “add additional content”? We’d like to hear your thoughts and questions.

Speakers
avatar for David Gaider

David Gaider

Senior Writer, BioWare EA
David has worked as both a writer and designer for BioWare since 1999, on such titles as Baldur's Gate 2, Knights of the Old Republic, and Neverwinter Nights. He then acted as Lead Writer on the hit Dragon Age, including Dragon Age: Origins, Dragon Age 2, and most recently Dragon... Read More →
RT

Robyn Theberge

Development Manager, BioWare
avatar for Karin Weekes

Karin Weekes

Lead Editor, BioWare
Karin is Lead Editor for BioWare’s three studios. She has worked at BioWare since 2006, editing Dragon Age: Inquisition, Mass Effect 3 Dragon Age II, Star Wars: The Old Republic, Mass Effect 2, Dragon Age: Origins and various DLCs for the Mass Effect and Dragon Age franchises. Karin... Read More →
avatar for Patrick Weekes

Patrick Weekes

Writer, EA BioWare
Patrick joined BioWare’s writing team in 2005. Since then, he’s worked on all three games in the Mass Effect trilogy, where he helped write characters including Mordin, Tali, and Samantha Traynor, (along with krogan poets, hanar Spectres, and foul-mouthed asari matriarchs). After... Read More →


Saturday July 12, 2014 3:30pm - 4:15pm PDT
*GX Panel Room A (3F) Grand Ballroom AB (3F)

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