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Sunday, July 13 • 11:00am - 11:45am
Freaking Out the Neighbors (With BioWare!)

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What is “good representation” in games, and why would anyone be opposed to it? Considering theromance elements in BioWare games, we’ve heard it all, and it’s worth discussing where some of these feelings come from and how it’s possible for a developer to be inclusive in a way we can feel good about. Let’s talk about where this is going for the industry, and what expectations LGBTQ fans have.

Moderators
Speakers
avatar for David Gaider

David Gaider

Senior Writer, BioWare EA
David has worked as both a writer and designer for BioWare since 1999, on such titles as Baldur's Gate 2, Knights of the Old Republic, and Neverwinter Nights. He then acted as Lead Writer on the hit Dragon Age, including Dragon Age: Origins, Dragon Age 2, and most recently Dragon... Read More →
RT

Robyn Theberge

Development Manager, BioWare
avatar for Karin Weekes

Karin Weekes

Lead Editor, BioWare
Karin is Lead Editor for BioWare’s three studios. She has worked at BioWare since 2006, editing Dragon Age: Inquisition, Mass Effect 3 Dragon Age II, Star Wars: The Old Republic, Mass Effect 2, Dragon Age: Origins and various DLCs for the Mass Effect and Dragon Age franchises. Karin... Read More →
avatar for Patrick Weekes

Patrick Weekes

Writer, EA BioWare
Patrick joined BioWare’s writing team in 2005. Since then, he’s worked on all three games in the Mass Effect trilogy, where he helped write characters including Mordin, Tali, and Samantha Traynor, (along with krogan poets, hanar Spectres, and foul-mouthed asari matriarchs). After... Read More →


Sunday July 13, 2014 11:00am - 11:45am
*GX Panel Room A (3F) Grand Ballroom AB (3F)

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