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Saturday, July 12 • 1:00pm - 1:45pm
Bringing New Voices (Back) to the Living Room

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The living room is often the center of shared experiences and discussion in a household. However, in video games, the boxes that have dominated the space in the last few decades have actively pushed the majority of the household out of that space.  With the growth of new living room consoles like OUYA, anyone can now make a game for the living room, and we have an opportunity to invite everyone back. So how can we use this for good? In this panel discussion, we will discuss the challenges new developers face in bringing unique content to the living room space, what the opportunities are, and why we as a developer community should care. 

Speakers
avatar for Mattie Brice

Mattie Brice

Mattie Brice is a play and games critic, designer, and activist. She previously wrote at publications like Kotaku, Paste Magazine, and PopMatters about design and social justice within the video game industry, and now writes independently. She also designs experimental games like EAT, Mission, and her most notable Mainichi, which was exhibited at the Museum of Design in Atlanta and an Official Selection at IndieCade. Mattie regularly speaks at... Read More →
avatar for Rob Jagnow

Rob Jagnow

Founder & CEO, Lazy 8 Studios
Dr. Rob Jagnow is the founder and CEO of Lazy 8 Studios (lazy8studios.com) in San Francisco, CA. The company's first independent title, Cogs (cogsgame.com), won a number of awards, including the Grand Prize at the 2010 Indie Game Challenge. Rob's latest project, Extrasolar (extrasolar.com), blends aspects of alternate reality games (ARGs) and traditional game design to create a new genre that blurs the line between fantasy and reality... Read More →
avatar for Samantha Kalman

Samantha Kalman

Founder / CEO / Shapeshifter, Timbre Interactive
Samantha Kalman is an artist, entrepreneur, and founder of Timbre Interactive. She has a broad range of creative and technical industry experience including game design, virtual reality experience design, programming, prototyping, public speaking, software production, marketing, fundraising, test engineering, musical composition, video production, and acting. | | Her company Timbre Interactive is a game + vr development studio exploring the... Read More →
avatar for Kellee Santiago

Kellee Santiago

Developer's Best Friend, OUYA
Video game developer (co-Founder thatgamecompany - Journey), Investor (Indie Fund), and Producer (OUYA and beyond). Passionate about expanding the emotional spectrum of video games as an entertainment and artistic medium, especially by empowering a variety of types of developers to make a living by making the games they love.


Saturday July 12, 2014 1:00pm - 1:45pm
*GX Panel Room A (3F) Grand Ballroom AB (3F)

Attendees (46)