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Game Design [clear filter]
Friday, July 11
 

3:00pm

Defying Artistic Convention in Games
Most games rely on tired, offensive imagery to market their products. As devs, we can make a difference with the way we approach our games' aesthetics. Join us as we discuss what we can do to forge a subversive artistic identity.

Moderators
avatar for Cherry Cupid

Cherry Cupid

I love teaching and helping others! | (◕‿‿◕。)

Speakers
avatar for Liz Ryerson

Liz Ryerson

professional unprofessional, ella guro
Liz Ryerson is an independent game designer, composer, writer, and digital artist. Her work aims to re-evaluate the ways we experience and understand digital spaces - and examine strange or forgotten threads that might lead us into new territory. Her game 'Problem Attic' explores the troubled psychological landscapes of its protagonist through willful abstraction and unconventional game design choices... Read More →


Friday July 11, 2014 3:00pm - 3:45pm
*GX Panel Room B (3F) Grand Ballroom C (3F)

4:00pm

Designing Inclusive Video Games
Moderators
DR

David Rosen

CEO, Wolfire Games

Speakers

Friday July 11, 2014 4:00pm - 4:45pm
*GX Panel Room C (3F) Union Square (3F)

4:00pm

2064: The Creation of Read Only Memories
The Team of Read Only Memories goes into the process of making the game, things they're passionate about, and how the game is coming! :D

Moderators
avatar for Matt Conn

Matt Conn

CEO, MidBoss
Matt Conn is the founder of Gaymer X and producer of Read Only Memories, Matt believes in making gaming accessible to everyone regardless of gender identity or sexual identity. He continues to strive to achieve equal representation in gaming for the LBGT community. He also likes olives... Read More →
JJ

John James

Art Director, MidBoss

Friday July 11, 2014 4:00pm - 5:30pm
*GX Panel Room B (3F) Grand Ballroom C (3F)

4:45pm

Game Design Workshop!
Moderators
GS

George Skleres

Game Engineer, Riot Games

Friday July 11, 2014 4:45pm - 6:45pm
Card Games Room (5F) Jackson (5F)
 
Saturday, July 12
 

10:00am

Gender and Sexuality in Interactive Fiction
A roundtable discussion of Gender & Sexuality in Interactive Fiction. A continuation of last year's panel.


Saturday July 12, 2014 10:00am - 11:45am
*GX Panel Room A (3F) Grand Ballroom AB (3F)

10:00am

Cherry's Tripled-Glazed Donut Game Jam with Sprinkles (featuring Twine)
Limited Capacity seats available

Speakers
avatar for Cherry Cupid

Cherry Cupid

I love teaching and helping others! | (◕‿‿◕。)


Saturday July 12, 2014 10:00am - 11:45am
Alienware Workshop Room B (4F) Potrero Hill (4F)

10:00am

Let's Try 3D Sculpting, Okay???
Limited Capacity seats available

Artists

Saturday July 12, 2014 10:00am - 11:45am
Alienware Workshop Room A (4F) Russian Hill (4F)

12:00pm

Make Your Own Gaymes with Unity: Starry Betty Boop
Limited Capacity seats available

Speakers
avatar for Mickey Blumental

Mickey Blumental

President / Designer, Fowl Moon Studios Corp.
Hello! I'm married to a dude and we have a kid and two dogs and I also design video games and write stuff. Let's hang out and talk about video games and horror movies.


Saturday July 12, 2014 12:00pm - 1:00pm
Alienware Workshop Room B (4F) Potrero Hill (4F)

3:30pm

Building a Better Romance (Presented by BioWare)
A discussion of how romances came to be in BioWare games—why are they done as they are? What purpose do they serve in the overall game? What issues exist, and is there a better way to make them that isn’t simply “add additional content”? We’d like to hear your thoughts and questions.

Speakers
avatar for David Gaider

David Gaider

Senior Writer, BioWare EA
David has worked as both a writer and designer for BioWare since 1999, on such titles as Baldur's Gate 2, Knights of the Old Republic, and Neverwinter Nights. He then acted as Lead Writer on the hit Dragon Age, including Dragon Age: Origins, Dragon Age 2, and most recently Dragon... Read More →
RT

Robyn Theberge

Development Manager, BioWare
avatar for Karin Weekes

Karin Weekes

Lead Editor, BioWare
Karin is Lead Editor for BioWare’s three studios. She has worked at BioWare since 2006, editing Dragon Age: Inquisition, Mass Effect 3 Dragon Age II, Star Wars: The Old Republic, Mass Effect 2, Dragon Age: Origins and various DLCs for the Mass Effect and Dragon Age franchises. Karin... Read More →
avatar for Patrick Weekes

Patrick Weekes

Writer, EA BioWare
Patrick joined BioWare’s writing team in 2005. Since then, he’s worked on all three games in the Mass Effect trilogy, where he helped write characters including Mordin, Tali, and Samantha Traynor, (along with krogan poets, hanar Spectres, and foul-mouthed asari matriarchs). After... Read More →


Saturday July 12, 2014 3:30pm - 4:15pm
*GX Panel Room A (3F) Grand Ballroom AB (3F)
 
Sunday, July 13
 

11:00am

Bridging the Gap: Representing Character Diversity Outside of Extremes
We will look at the lack of representation for distinct subgroups within our queer community: cis-gendered identifying characters, characters of size, displaced characters, characters with HIV/AIDS, etc. and what we can do to improve this situation.

Moderators
avatar for Joe Ortega

Joe Ortega

Founder/Head of Development, Salsa Bear Studios
Joe is the Founder and Head of Development for Salsa Bear Studios. He has a BS in Game and Simulation Programming from DeVry Universty Fremont campus. Joe is currently the Lead Developer for Tando Productions, working on ARG Zombies R.E. (http://www.argzombies.com) A GPS-powered... Read More →

Speakers
avatar for Adam Rickert

Adam Rickert

Chief Designer, Dynamite Rainbow
Indie Game Developer (Art/Design), Game Jam Enthusiast, San Francisco based miscreant. Y2K survivor.


Sunday July 13, 2014 11:00am - 11:45am
*GX Panel Room B (3F) Grand Ballroom C (3F)

11:15am

Game Design Workshop!
Limited Capacity seats available

Moderators
GS

George Skleres

Game Engineer, Riot Games

Sunday July 13, 2014 11:15am - 1:45pm
Alienware Workshop Room B (4F) Potrero Hill (4F)

12:00pm

Why You Should Think Differently About Games
A 101 on what's going on in progressive game spaces, why social justice issues matter in games, why we shouldn't trust the game industry for representation, and what a more progressive future for videogames might look like.

Moderators
avatar for Liz Ryerson

Liz Ryerson

professional unprofessional, ella guro
Liz Ryerson is an independent game designer, composer, writer, and digital artist. Her work aims to re-evaluate the ways we experience and understand digital spaces - and examine strange or forgotten threads that might lead us into new territory. Her game 'Problem Attic' explores the troubled psychological landscapes of its protagonist through willful abstraction and unconventional game design choices... Read More →

Sunday July 13, 2014 12:00pm - 12:45pm
*GX Panel Room B (3F) Grand Ballroom C (3F)

12:00pm

Analyzing Game Design
Limited Capacity seats available

Speakers
avatar for Soraya Een Hajji

Soraya Een Hajji

Marketing Director, Extra Credits


Sunday July 13, 2014 12:00pm - 1:45pm
Executive Boardroom(4F) Executive Boardroom(4F)

12:00pm

“Coffee: A Misunderstanding” (An Interactive Play)
Limited Capacity seats available

Speakers

Sunday July 13, 2014 12:00pm - 1:45pm
Alienware Workshop Room A (4F) Russian Hill (4F)

2:00pm

Experimental Game Design for Virtual Reality
Project Spearhead, a game development team at CMU, spent a semester experimenting with the Oculus Rift; focusing on creating never-before-seen uses for the device. This panel is a post-mortem of their process, designs, successes and failures.

Moderators
avatar for Alex Loughran

Alex Loughran

Game Designer

Speakers
TA

Tushar Arora

Developer Relations Engineer, Google


Sunday July 13, 2014 2:00pm - 2:45pm
*GX Panel Room B (3F) Grand Ballroom C (3F)

2:00pm

So You Want to Write a Trans Character ?
Limited Capacity seats available

Speakers
avatar for Katherine Cross

Katherine Cross

Gamasutra
Katherine Cross is a gaming critic, sociologist, and feminist scholar who studies virtual worlds, particularly gender and the dynamics of online harassment. Her academic work has been published in Women's Studies Quarterly and in Loading: The Journal of the Canadian Games Studies... Read More →


Sunday July 13, 2014 2:00pm - 3:45pm
Alienware Workshop Room B (4F) Potrero Hill (4F)