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Game Industry [clear filter]
Friday, July 11
 

1:00pm

How To Succeed Using Kickstarter
Moderators
avatar for Alex Woolfson

Alex Woolfson

Owner, Yaoi 911
After Alex Woolfson started a successful career as a filmmaker in the Bay Area, he soon realized the best way to make the "big-budget" adventure stories he craved would be as full-color comics. Inspired by the sci-fi thrillers he loved as a kid, he teamed up with illustrator Winona... Read More →

Speakers

Friday July 11, 2014 1:00pm - 1:45pm
*GX Panel Room B (3F) Grand Ballroom C (3F)
 
Saturday, July 12
 

10:00am

Creating Character: Exploring Queer Identities Through Games
TBD

Moderators
avatar for Carolyn Petit

Carolyn Petit

Managing Editor, Feminist Frequency
I spent four years as an editor at GameSpot, where my experiences as a publicly transgender woman in the games media gave me a unique perspective on the state of games culture. My review of Grand Theft Auto V for GameSpot, which touched on issues of misogyny in the game, caused quite... Read More →

Speakers
avatar for Regina Buenaobra

Regina Buenaobra

Content Marketing Lead, ArenaNet
avatar for Heather Cerlan

Heather Cerlan

Environment/ Texture Artist, Naughty Dog Inc.
Heather has worked in the game industry for about 10 years. She has worked on several games such as Uncharted 4, The Last of Us, Dragon Age 2 and Ultima Online. You can follow her on Twitter at www.twitter.com/hmcdrummergirl
ES

Emilia Schatz

Game Designer, Naughty Dog
Emilia has worked on a ton of games in her 12 years as a game designer, including Ghostbusters: the Video Game, Uncharted 3, and The Last of Us. She specializes in level layout and puzzle design, but often has her grubby fingers in a lot of other aspects of design. While slaving... Read More →


Saturday July 12, 2014 10:00am - 10:45am
*GX Panel Room B (3F) Grand Ballroom C (3F)

10:00am

Gayming For Good
Moderators
Saturday July 12, 2014 10:00am - 10:45am
*GX Panel Room C (3F) Union Square (3F)

11:00am

Hiring in Gaming

Hello my name is Thomas Abrams and I head up the recruiting function for ArenaNet.  We hired over 170 candidates for our studio last year in a really competitive market.  This panel discussion is on how to get hired in our industry.  Whether or not you are a game designer, programmer, artist, or producer, it is not easy to break into this market as you have a lot of competition for only a small number of roles.  You only get one chance to get notice in our industry so you have to put your best out there!  I see it time and time again that talented candidates do not have a solid game plan before searching for the right studio to work for.  The norm is to just apply to a lot of studios and hope someone notices you.  Hope is not a plan.  This discussion will cover all topics related to getting hired in gaming.  We will also go in-depth on how to be prepared for your interview once you get one.  My experience spans from Software to Advertising, and I can tell you that the gaming industry is the toughest to break into.  I'm really passionate about this topic and so is our panel.  We will provide insight in to our hiring practices as well as what we see on a day to day basis.  We feel this talk will help everyone trying to get into the industry have a better chance at doing so.

 

Our Agenda:

 

•             Having a solid game plan

•             How to write a cover letter 

•             How to create a solid resume

•             Networking in the industry

•             Portfolios, Code Samples, ???

•             Interviewing Basics (before, during, and after the interview)

•             Salary Negotiations

•             Q&A


Moderators
TA

Thomas Abrams

Head of Recruiting, ArenaNet
Head of Recruiting - ArenaNet

Speakers
avatar for Mathew Anderson

Mathew Anderson

Community Manager, Six Foot
Mathew "Berek" Anderson is currently a lead community manager at Six Foot studio in Houston, TX. Mathew began at Six Foot shortly after the game division was formed. For the past 15 years Mathew has led community programs from the ground up, including managing teams to develop community... Read More →
avatar for Regina Buenaobra

Regina Buenaobra

Content Marketing Lead, ArenaNet


Saturday July 12, 2014 11:00am - 12:45pm
*GX Panel Room C (3F) Union Square (3F)

1:00pm

Bringing New Voices (Back) to the Living Room
The living room is often the center of shared experiences and discussion in a household. However, in video games, the boxes that have dominated the space in the last few decades have actively pushed the majority of the household out of that space.  With the growth of new living room consoles like OUYA, anyone can now make a game for the living room, and we have an opportunity to invite everyone back. So how can we use this for good? In this panel discussion, we will discuss the challenges new developers face in bringing unique content to the living room space, what the opportunities are, and why we as a developer community should care. 

Speakers
avatar for Mattie Brice

Mattie Brice

Mattie Brice is a play and games critic, designer, and activist. She previously wrote at publications like Kotaku, Paste Magazine, and PopMatters about design and social justice within the video game industry, and now writes independently. She also designs experimental games like... Read More →
avatar for Rob Jagnow

Rob Jagnow

Founder & CEO, Lazy 8 Studios
Dr. Rob Jagnow is the founder and CEO of Lazy 8 Studios (lazy8studios.com) in San Francisco, CA. The company's first independent title, Cogs (cogsgame.com), won a number of awards, including the Grand Prize at the 2010 Indie Game Challenge. Rob's latest project, Extrasolar (extrasolar.com... Read More →
avatar for Samantha Kalman

Samantha Kalman

Founder / CEO / Shapeshifter, Timbre Interactive
Samantha Kalman is an artist, entrepreneur, and founder of Timbre Interactive. She has a broad range of creative and technical industry experience including game design, virtual reality experience design, programming, prototyping, public speaking, software production, marketing, fundraising... Read More →
avatar for Kellee Santiago

Kellee Santiago

Developer's Best Friend, OUYA
Video game developer (co-Founder thatgamecompany - Journey), Investor (Indie Fund), and Producer (OUYA and beyond). Passionate about expanding the emotional spectrum of video games as an entertainment and artistic medium, especially by empowering a variety of types of developers to... Read More →


Saturday July 12, 2014 1:00pm - 1:45pm
*GX Panel Room A (3F) Grand Ballroom AB (3F)

1:00pm

Start Your Own Gayme Company
Limited Capacity seats available

Speakers
avatar for Mickey Blumental

Mickey Blumental

President / Designer, Fowl Moon Studios Corp.
Hello! I'm married to a dude and we have a kid and two dogs and I also design video games and write stuff. Let's hang out and talk about video games and horror movies.


Saturday July 12, 2014 1:00pm - 1:45pm
Alienware Workshop Room B (4F) Potrero Hill (4F)

1:00pm

We're Already Here - Empowering Female and Queer Creative Voices
While the games industry struggles with women & minority representation, there are plenty of us who are already here. Join us for a discussion about how we can bring a stronger voice to women, POC, and sexual/gender minorities who are "already here".

Moderators
avatar for Josie Doggett

Josie Doggett

VFX Artist, Harmonix Music Systems
I'm a trans lady who's been a professional game artist since 1999. I was there for the fall of both ION Storm and 38 Studios and I'm still here. I like creation, expression, and social justice. And butts.

Speakers
ES

Emilia Schatz

Game Designer, Naughty Dog
Emilia has worked on a ton of games in her 12 years as a game designer, including Ghostbusters: the Video Game, Uncharted 3, and The Last of Us. She specializes in level layout and puzzle design, but often has her grubby fingers in a lot of other aspects of design. While slaving... Read More →


Saturday July 12, 2014 1:00pm - 1:45pm
*GX Panel Room C (3F) Union Square (3F)
 
Sunday, July 13
 

10:00am

LGBTQ Game Developers Roundtable
Moderators
GS

George Skleres

Game Engineer, Riot Games

Sunday July 13, 2014 10:00am - 11:15am
Executive Boardroom(4F) Executive Boardroom(4F)

10:00am

The IGDA Developers Satisfaction Survey: Diversity Demographics in the Games Industry
Limited Capacity seats available

Speakers

Sunday July 13, 2014 10:00am - 11:45am
Alienware Workshop Room A (4F) Russian Hill (4F)

2:00pm

Ask Indiecade!
Limited Capacity seats available

Speakers

Sunday July 13, 2014 2:00pm - 3:45pm
Alienware Workshop Room A (4F) Russian Hill (4F)

4:00pm

Dogecoin & Tipping: The Future of Gaming?
Limited Capacity seats available

Meet Reddit's Alexis Ohanian, Dogetipbot Creator Josh Mohland, Creator of Dogecoin Jackson Palmer, Founder of Quickcoin Marshall Hayner and special guests as we talk about why Dogecoin is the future of microtransactions in games and how you can get started earning or giving dogecoin to players live on Twitch.TV

Speakers
avatar for Josh Mohland

Josh Mohland

CEO, Wow Such Business, Inc.
avatar for Alexis Ohanian

Alexis Ohanian

Make the world suck less: @reddit @breadpig @thehipmunk @YCombinator. Investor, speaker, host of Small Empires, author of bestseller Without Their Permission
JP

Jackson Palmer

Co-founder, Dogecoin



Sunday July 13, 2014 4:00pm - 4:45pm
*GX Panel Room A (3F) Grand Ballroom AB (3F)