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Samantha Kalman

Timbre Interactive
Founder / CEO / Shapeshifter
Greater Seattle Area
Samantha Kalman is an artist, entrepreneur, and founder of Timbre Interactive. She has a broad range of creative and technical industry experience including game design, virtual reality experience design, programming, prototyping, public speaking, software production, marketing, fundraising, test engineering, musical composition, video production, and acting.

Her company Timbre Interactive is a game + vr development studio exploring the intersection of sonic immersion, personal expression, and playful interactivity. Timbre’s first game “Sentris” is a musical puzzle game that simulates the process of musical composition and performance.

Her employment history includes QA Director of Unity, and Design Technologist at Amazon Kindle.